Breath Of Fire IV Guide

by DEH Designs

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Walkthrough

Chapter III: Streams

Part VIII: Awakenings

As Chapter 3 starts, you'll be in control of Fou-Lu again, who is in the process of escaping the village. The man near the exit will give you an Ivory Bangle, then send you on your way. Run east out of the village and follow the trail back out to the World Map. Enter the Sanctum to the south, where you'll find a shrine. Examine the stone slab and the boar (the one you fought before) will suddenly show up. The boar will ram into the slab several times, revealing the entrance but killing itself in the process. Enter the passage and start on your way once more...

Sanctum

Cairn

HP 960 XP 2000
TYPE Beast
ZNY 800
ITEM 1 Electrode
ITEM 2 MultiVitamin

Cyclops

HP 10000 XP 2800
TYPE Beast
ZNY 200
ITEM 1 StrengthSeed
ITEM 2 Giant Club

Objectives

  • - Travel through

Available Skill(s)

  • Risky Blow
  • Spirit Blast

Run through the underground cavern and onto the next screen. When you reach a fork in the path, follow the northwest passage to a chest containing an Icicle. Go back and take the other path, and you'll soon find a strange blue crystal-like object blocking the path. Examine it and you'll find that it is actually a dragon! Examine it and you'll gain a new Dragon Power, Serpent. Continue onward through the cavern and you'll soon reach the exit. You'll then find yourself on a mountain. Run down off the mountain and you'll be back out on the World Map. Proceed to the west to reach the forest of Soma.

Soma

Bandit

HP 500 XP 60
TYPE Humanoid
ZNY 80
ITEM 1 Moon Sword
ITEM 2 Healing Herb

Bilbao

HP 1250 XP 2800
TYPE Beast
ZNY 230
ITEM 1 Loins
ITEM 2 Protein

Morph

HP 2500 XP 680
TYPE Beast
ZNY 600
ITEM 1 *
ITEM 2 ScorchedRice

Shadow

HP 2000 XP 1500
TYPE Humanoid
ZNY 400
ITEM 1 Dodge Seed
ITEM 2 HiddenDagger

Items

Objectives

  • - Travel through

Available Skill(s)

  • Blitz
  • Target

Run to the west and after a bit you'll reach a clearing with a tree in the middle, and trails leading off in all four directions. Take the west path to reach a chest that contains a SuperVitamin. Go back to the clearing and follow the south trail, and proceed to the next screen. Follow the path a bit more and Fou-Lu will comment of a "sense of foreboding that assails" him when he stops to wonder about the unnatural quiteness of the area.

Afterwards, you'll be switched back to Ryu and party, who are still at the Abandoned Village. They will go over the details of Ryu's recent rampage where they'll discuss a theory of Ryu being incomplete. Having come up with their next course of action, their new destination is going back to Chek to speak with the Abbess.

Return to the Abbess' house and after the sequences, she will ask you to go wake Deis up. You'll find her sleeping next to Ershin... but as you talk to her you'll find that she has indeed returned her spirit to the suit of armor! Ershin will finally rejoin your party, and Ursula will join you as well. Back on the World Map, you'll have to get down from the mountain before doing anything, so proceed to the south, to Mt. Ryft.

Mt. Ryft

BlueBall

HP 1100 XP 380
TYPE Demon
ZNY 60
ITEM 1 Water Seed
ITEM 2 Croc Tear

Crawler

HP 800 XP 260
TYPE Insect
ZNY 60
ITEM 1 Tail
ITEM 2 Nothing

Fiend

HP 1250 XP 300
TYPE Demon
ZNY 350
ITEM 1 Belladona
ITEM 2 Diamond Ring

Mud Pup

HP 750 XP 180
TYPE Beast
ZNY 65
ITEM 1 Knockout Gas
ITEM 2 Fat Frog

Yaen

HP 1000 XP Rest
TYPE Demon
ZNY 160
ITEM 1 PoisonPowder
ITEM 2 Antidote

Items

Objectives

  • - Travel through

Available Skill(s)

  • Frost Strike
  • Snooze
  • Air Raid
  • Chlorine

Enter the mountain interior to the south, then jump across the gap. You'll reach a fork in the path here... take the northwest path and you'll soon come to a room with a lake. Jump across the stones along the south edge of the lake to reach the platform with the chest, and open it up to find a Rocket Punch (a very good weapon for Ershin). Leap back across then move to the west. At the next branch, go southwest and exit back to the outside.

Go down and jump onto the raft, and you'll have to play a mini-game in order to manuever the raft safely down the river.


Mini-game: River Rafting

In this mini-game, you must use the left and right directional to move the raft as you float down the river. If the raft strikes the river bank, part of the raft will break apart, and if you lose your raft (i.e hit the river bank too much), you'll have to start over! You can also get points by picking up the bags that are floating in the river. You'll also receive a bonus once you reach the bottom, depending on how many points you got.


Once you make it down off the mountain, just move to the south to come back out on the World Map.

TIP:

Now you can access the entire Ludia and Wyndia region once again, so be sure to check up your Masters, particularly Momo and Una. Additionally, if you have been keeping up the Faerie Colony, the faerie Njomo will also become a Master... you can find her in a house to the southeast of Wyndia.

The party will suggest you go to the merchant town of Shyde, where you might be able to find a sandflier with which to cross the desert. If you'll remember, it's near the kingdom of Ludia.

Shyde

Items Shop

Item Cost
Healing Herb 20z
Antidote 12z
Eye Drops 14z
Jabbergrass 20z
Wooden Rod 50z
Floater 20z
Baby Frog 20z
Straight 20z

Weapons Shop

Item Cost
Cuirass 840z
Crepe Cape 730z
Face Guard 450z
Long Boots 550z
Aura Ring 500z
Life Sandals 500z
Talisman 300z
Soul Gem 1000z

Manillo Shop

Item Cost
Earth Claws View
Ruby Scepter View
Broad Sword View
Flail View
Firangi View
Holy Mantle View
Bell Collar View
Aurum View

TIP:

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