As Chapter 3 starts, you'll be in control of Fou-Lu again, who is in the
process of escaping the village. The man near the exit will give you an Ivory
Bangle, then send you on your way. Run east out of the village and follow
the trail back out to the World Map. Enter the Sanctum to the south, where
you'll find a shrine. Examine the stone slab and the boar (the one you fought
before) will suddenly show up. The boar will ram into the slab several times,
revealing the entrance but killing itself in the process. Enter the passage
and start on your way once more...
Run through the underground cavern and onto the next screen. When you
reach a fork in the path, follow the northwest passage to a chest containing
an Icicle. Go back and take the other path, and you'll soon find a strange
blue crystal-like object blocking the path. Examine it and you'll find that
it is actually a dragon! Examine it and you'll gain a new Dragon Power,
Serpent. Continue onward through the cavern and you'll soon reach the exit.
You'll then find yourself on a mountain. Run down off the mountain and you'll
be back out on the World Map. Proceed to the west to reach the forest of
Soma.
Run to the west and after a bit you'll reach a clearing with a tree in
the middle, and trails leading off in all four directions. Take the west path
to reach a chest that contains a SuperVitamin. Go back to the clearing and
follow the south trail, and proceed to the next screen. Follow the path a
bit more and Fou-Lu will comment of a "sense of foreboding that assails" him when he stops to wonder about the unnatural quiteness of the area.
Afterwards, you'll be switched back to Ryu and party, who are still at
the Abandoned Village. They will go over the details of Ryu's recent rampage where they'll discuss a theory of Ryu being incomplete. Having come up with their next course of action, their new destination is going back to Chek to speak with the Abbess.
Return to the Abbess' house and after the sequences, she will ask you to
go wake Deis up. You'll find her sleeping next to Ershin... but as you talk
to her you'll find that she has indeed returned her spirit to the suit of
armor! Ershin will finally rejoin your party, and Ursula will join you as well.
Back on the World Map, you'll have to get down from the mountain before doing
anything, so proceed to the south, to Mt. Ryft.
Enter the mountain interior to the south, then jump across the gap. You'll
reach a fork in the path here... take the northwest path and you'll soon come
to a room with a lake. Jump across the stones along the south edge of the
lake to reach the platform with the chest, and open it up to find a Rocket
Punch (a very good weapon for Ershin). Leap back across then move to the
west. At the next branch, go southwest and exit back to the outside.
Go down and jump onto the raft, and you'll have to play a mini-game in
order to manuever the raft safely down the river.
Mini-game: River Rafting
In this mini-game, you must use the left and right directional to move
the raft as you float down the river. If the raft strikes the river bank,
part of the raft will break apart, and if you lose your raft (i.e hit the
river bank too much), you'll have to start over! You can also get points by
picking up the bags that are floating in the river. You'll also receive
a bonus once you reach the bottom, depending on how many points you got.
Once you make it down off the mountain, just move to the south to come back
out on the World Map.
TIP:
Now you can access the entire Ludia and Wyndia region once again, so
be sure to check up your Masters, particularly Momo and Una. Additionally,
if you have been keeping up the Faerie Colony, the faerie Njomo will also become a Master... you can find her in a house to the southeast of Wyndia.
The party will suggest you go to the merchant town of Shyde, where you
might be able to find a sandflier with which to cross the desert. If you'll
remember, it's near the kingdom of Ludia.