Breath Of Fire IV Guide

by DEH Designs

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Walkthrough

Chapter I: Awakening

This tale begins with both Nina and Cray traveling across the Great Desert towards the town of Synesta. Nina's sister, Elina, last known location.

As they were crossing the Great Desert, Nina and Cray encounter a Dragon which seemed to be in a hurry and ultimately rammed their Sandflier.

Part I: Signs & Portents

Crash Site

After a few "bangs and clangs", Cray's efforts to fix the sandflier go in vain. Recognizing their predicament, and not before worrying about it, he sends Nina off to the nearest town in search of spare parts to fix the broken down sandflier while he stays put guarding the vessel to prevent any bandits from stealing it. However, before Nina takes off to Sarai (Nearest town), Cray hands her the King's Sword" for protection.

...and the Adventure Begins!

Exit the Crash Site and head south. Once you've taken a few steps, Nina will stumble upon a "!" which she must check out.

North Desert: "!"

As she arrives to a large crater from which a traveling merchant is desperately fleeing from. She slips into the hole when she tried taking a closer look. Inside, she discovers a dragon!. After they both stare at each other, the dragon draws out its wings and disappears in the sky, leaving in its stead a naken young boy. Embarrassed, she finds him some clothes to wear in the belongings the merchant had left behind.

Once they help each other out of the crater, Nina finds out the boy's name is Ryu. However, he does not know where he was or to which place he was headed. Kind and caring as Nina is, she invites him to go to Sarai with her where she thinks he may find some answers and go on his merry way. Handing him the King's Sword for Ryu to wield, both Nina and Ryu begin their journey to Sarai.

TIP:

At this point, you may actually enter (?) spots that you encounter as you move up and down inbetween locations (In this case [Crater(?)] and [Cliff]. These hold items you may pick up and can also be used to encounter enemies to get experience points and a bit of Zenny at the same time.

Cliff

Eye Goo

HP 150 XP 8
TYPE Beast
ZNY 6
ITEM 1 Croc Tear
ITEM 2 Healing Herb

Mage Goo

HP 200 XP 12
TYPE Beast
ZNY 11
ITEM 1 Healing Herb
ITEM 2 Wisom Seed

Cap

HP 170 XP 7
TYPE Beast
ZNY 8
ITEM 1 Berries
ITEM 2 Healing Herb

Items

Available Skill(s)

  • Rest
  • Burn
  • Distracted

TIP:

Blinding Eye Goos and Mage Goos will double their EXP worth!

Going through the Cliff is rather a simple task. You will only encounter 3 types of enemies in this area: Eye Goos, Mage Goos, and Caps. They aren't very strong, but make sure you learn Rest (Eye Goo), Burn (Mage Goo) and Distract (Cap).

Once Nina reaches the second ledge that Ryu jumped, a heroic yet entertaining scene will take place.

Night falls. Go into the cave North West from where Ryu landed on his face to sleep for the night. Meanwhile.. somewhere far away...

Fou-Lu's Tomb / Zhinga Mts

Kham

HP 15000 XP 16000
TYPE Boss
ZNY 0
ITEM 1 N/A
ITEM 2 Ambrosia

Zaurus

HP 5600 XP 2000
TYPE Beast
ZNY 350
ITEM 1 Vitamin
ITEM 2 MultiVitamin

Objectives

Available Skill(s)

  • None

Guardian Won-Qu and former Emperor Fou-Lu rise from their tomb after a long slumber. Confused by the lonely awakening, Fou-Lu sets off to investigate after leaving Won-Qu to guard at the tomb's entrance.

Before leaving the Tomb, make sure you pick up the Ambrosia held in the chest North West from Won-Qu's position after descending the first flight of stairs.

Go ahead and move on forward. Make sure you grab the Wisdom Seed before reaching the meeting with two guards, otherwise you will miss the chance to obtain it.

Once you have grabbed the Wisdom Seed and the guards have been vanished, freely continue moving forward until you reach someone lurking in the shadows within the forest.

Meet Yohm, General of the current Fou-Lu Army. This guy has quite a nice collection of beasts under his command, and doesn't take long for him to engage one of them against Fou-Lu.

KHAM

  • HP
  • 15,000
  • XP
  • 16,000
  • ZNY
  • 0
  • DROP
  • Ambrosia
  • STEAL
  • N/A

Kham looks a little more intimidation than what it actually is. This fight can end rather quickly by having Fou-Lu use "Meditate" and transform into Astral. Once Fou-Lu's transformation is complete, use Frost Strike until Kham has been defeated.

Once Kham has been defeated, Yohm notices Fou-Lu has yet to recover his strength from his long slumber.

Weakened, Fou-Lu tries to escape deeper within the firey woods burning from the army's arrows barrage.

TIP:

Save your Ambrosias/Wisdom Seeds. There is no point in using them at this point. Trust me, it isn't worth it.

Objectives

  • -  Try and escape

Available Skill(s)

  • None

Not much to do here. Just make sure you pick up the SuperVitamin that is found North from the burning tree that falls over on the path. Just as depicted on the map above.

Having grabbed the only item in this map, go ahead and move on to the next area. Attempt the cross the bridge and let the next set of events take place.


Part II: Associations

Back to Nina & Ryu...


Now being morning, Nina and Ryu must continue on to Sarai. On the way, make sure you stop at a (?) spot almost half-way through between the Cliff and Sarai. On the Northern edge, you will find an Aurum. On the opposite edge, go ahead and exit. This will reveal a path to the first fishing spot available in the game, River Spot 1.

Sarai

Items Shop

Item Cost
Croc Tear 4z
Healing Herb 20z
Antidote 12z
Eye Drops 14z
Ammonia 250z
Wooden Rod 50z
Baby Frog 20z
Straight 20z

Weapons Shop

Item Cost
Sage's Staff 230z
LeatherArmor 220z
Bandana 30z
Brass Helm 90z
Soul Gem 1000z

Manillo Shop

Item Cost
N/A N/A

Upon arriving to Sarai, Nina and Ryu split up. You may look around the stores, perhaps buy a couple of recovery items. However, you my also upgrade some equipment. Nina's Sage's Staff and also some Leather Armor are available for purchase from the weapons shop. Be careful though! You should probably save 358 Zenny for something you will need to do in order to move on with this story.

TIP:

You may want to hold off on buying the Sage's Staff. You'll find a free one shortly after leaving Sarai.

Having restocked and upgraded your gear, head over to the tavern. Inside, make sure you buy the "Treasure" (Lead Ball) from the frog standing by the southern wall for 158 Zenny. You will find use to this in time.

After purchasing the Lead Ball, you will notice a man who's eating non-stop on the opposite side of the tavern. He will ask you to buy him some food in exchange for information. Once you accept, a mini-game will begin

This game is very simple. Buy him food and drink alternatively to fill up his happy gauge. Keep in mind that you must vary what you feed him otherwise his gauge will not fill up.

Full belly and quenched thirst, the old man will reveal the existence and location of the "Information Broker". He can give you leads on where and how to obtain the Sandflier-Parts Nina needs to repair her vessel. Also, grateful for your deeds, he rewards you with a Panacea for your troubles.

You will find Nina talking with someone right outside the tavern. Tell Nina you have information regarding Sandflier Parts and prevent her from getting swindled. Now make way to the Information Broker.

There is a mini-game involved with getting the information out of him but it all boils down to figuring out that you can get what he has to offer for only 123z (He will reward you with Ginsen). Go ahead and pay him that much and move on forward.

You will find the merchant of whom the broker spoke about just South of the Cliff in a (?) spot. He will give you the password to access the Black Market in Sarai for your effort in finding him. Time to head back into Sarai and go into the Black Market via the Tavern.

Simply speak to the man behind the counter, after a few words Ryu will give him the password and he'll move out of your way. If you check the shelfs to which he stands next to, you will find 40z.

Now, after you have spoken with the man in the back room of the Tavern, he points you to the Sanflier Valley in which place you may find the parts that are needed to fix the broken down Sandflier Cray is guarding.

Sandflier Valley

Eye Goo

HP 150 XP 8
TYPE Beast
ZNY 6
ITEM 1 Croc Tear
ITEM 2 Healing Herb

Mage Goo

HP 200 XP 12
TYPE Beast
ZNY 11
ITEM 1 Healing Herb
ITEM 2 Wisom Seed

Scorpion

HP 280 XP 20
TYPE Insect
ZNY 10
ITEM 1 Eye Drops
ITEM 2 Vitamin

Cap

HP 170 XP 7
TYPE Beast
ZNY 8
ITEM 1 Berries
ITEM 2 Healing Herb

Available Skill(s)

  • Blind
  • Burn
  • Distracted

Little to do here. Start off by learning Blind from Scorpions. You may get a decent EXP boost from Goos when you blind them.

Collect the other items that are available for your pickings and move on to the wheel sticking out from the half-burried Sandflier near the chest with Croc Tears x8 you picked up.

The chest you saw to the left side of the rudder that wheel controls contains 200z. When you are ready to continue on, turn the rudder all the way to the left to open up the path to where you need to go.

Move on until you reach the grounded Sandflier hulk with an entrance into it. Go inside and find the rusted out lever that controls the makeshift elevator on the outside by lowering it. Before head to it, climb the stairs near the lever and pick up Brass Helm on deck.

Climb back down and exit the hulk. Now board the makeshift elevator and it will move up the moment you are on it. Continue on into the next entrance found passed the Sandflier debries.

Inside, you will find the person you wanted to find. This old digger will loan you a shovel and his dog to dig in the area ahead. That is where you will find the Sandflier parts you seek. You may get both the dog and shovel for a total of 50z, or just the shovel for 25z. I have layed out where the items you want/can dig out in the images that you can access by clicking on the items names in the list above.

Sandflier parts on your possession and all the treasures available in the valley in your inventory, equip Nina's Sage's Staff if you haven't yet and head back into Sarai and enter the Tavern.

The moment you walk in, a scene will take place. An Imperial Army commander is interrogating the traveler Nina saw fleeing from the crater where she met Ryu. As you may have guessed, he's inquiring about a Dragon.

Things go down hill after he learns Nina is a Wyndian princess and engages her in battle with his Warrior Spirit, Joh.

JOH

  • HP
  • 1,200
  • XP
  • 100
  • ZNY
  • 0
  • DROP
  • Aurum
  • STEAL
  • N/A

This guy isn't a joke. His physical attacks are decent and he also casts Burn to add into the mix. But don't fret, fortunately for you, he's weak vs Wind-Based attacks. Hit him a few times with Nina's Sever and that should do the trick.

Joh defeated, Rasso (Imperial Commander) is somewhat surprised at Nina's strength. Ryu jumps down to tend to exhausted Nina and protect her from any further attacks that may come her way.

Rasso mocks Ryu for not jumping in before. This enrages Ryu and leads him to lash at him with King's Sword. Striking Rasso leaves him stunned and the sword's blade shatters into pieces. Nina and Ryu run away making use of this moment of confusion

Head East until you reach a "!" spot and enter

A brief scene takes place where you avoid the Imperial Troops.

Now that the road to where Cray waits is blocked off by the troops and you are on the run, the merchant comes after you to give you some valuable information in return for your aid back in the Tavern

Now a new road is available once you exit that area. It's the road to Chamba. Go ahead and head to Chamba

TIP:

Remember that the King's Sword is now a Broken Sword. This means Ryu's attacks aren't as effective at the moment.

Chamba

Items Shop

Item Cost
Healing Herb 20z
Antidote 12z
Panacea 100z
Ammonia 250z

Weapons Shop

Item Cost
Bowie Knife 150z
Sage's Staff 230z
Leather Armor 220z
Brass Helm 90z

Manillo Shop

Item Cost
N/A N/A

Available Skill(s)

  • None

Once in Chamba, there are a few things that need to be done. But first, pick up the items this place has to offer. If you go into the first building (looks like an engine room inside) you will find a pair of Life Sandals within a chest hidden behind the machines in the center.

Now head over into the Inn and you will find both the merchant of this town, plus Panacea x2 in the cupboard in front of where he's sitting. Rest if you want by talking to the small guy right by the bunk beds

Having done all that, head over to the armorer. The moment you approach him a scene will take place. Now go over into the barracks and talk to the guy with the dog tail near the pot. Tell him you will wait there while they have supper to move things along.

It all boils down to the fact that you won't be allowed through the gates to North Chamba without a guide. Try asking everyone you see in town, the outcome will be the same. After talking to enough people, head back to the barracks entrance where the leader of the Purifiers waits for you.

Right before all hope is lost, your guide and new party member appears. Meet Ershin! She's quite a character.

N. Chamba

Gasser

HP 350 XP 18
TYPE Demon
ZNY 13
ITEM 1 Antidote
ITEM 2 Healing Herb

Zombie

HP 650 XP 17
TYPE Demon
ZNY 20
ITEM 1 Bandana
ITEM 2 Glass Domino

Ghost

HP 230 XP 20
TYPE Demon
ZNY 50
ITEM 1 Popper
ITEM 2 Knockout Gas

Skulfish

HP 2400 XP 429
TYPE Boss
ZNY 291
ITEM 1 Fish-Head
ITEM 2 Antidote

Available Skill(s)

  • Chlorine
  • Feign Swing
  • Feint

Though this area looks a little confusing at first, it's actually quite straight forward. With the map layed out above, it shouldn be even easier. As noted, In the first area there are 3 chests to collect. However, only grab the Healing Herb x3 and 300z from the first 2 chests. You will have access to the other chest in a little bit. Once you have those two items, proceed to the next area.

Stage 2 of N. Chamba is actually a little bit of a mini-game/puzzle. To cross, you will have to switch between Ryu/Nina & Ershin (She's the only one equipped to pass through the hex safely).

Start off by taking Ershin down the stairs and head under the West crate (the one next to the chest on the edge) then make a hard left to go around that building and climb the ladder to the roof which has the chest on top. Go ahead and open it to find a Molotov, then go ahead and get on that crate. Switch to Ryu/Nina and head North following the path which brings you around to the first crate they stepped on after entering this zone. After the short scene, keep going with Ryu/Nina.

Now keep following the path heading East until you exit back into the first area. Grab the Waistcloth from within the chest and head back to area 2.

Now go left (South) and keep going until you reach a switch. Back to Ershin, all you have to do is keep going on the only path you are able to now until you reach another switch and activate it. Having done that, after the short scene, make sure your group is at full health and their equipment at their best. Now go onto the next area.

This area is very straight forward, just keep following the path onward. After a ominous scene of what lies below, keep moving forward and complete the tapping button mini-game with Ryu. Standing on the roof at the end of the now broken down path, unable to turn back, the next Boss makes its official and aggressive appearance.

SKULFISH

  • HP
  • 2,400
  • XP
  • 429
  • ZNY
  • 291z
  • DROP
  • Antidote
  • DROP
  • Fish-Head

Skulfish likes to start off with Venom Breath. Don't bother healing your party's poisoned status since it uses that attack very often. However, do take care with any members that may get confused by it. Cure them immediately. Go ahead and meditate Ryu into Aura and go full offense. Combine Ershin's Risky Shot with Aura's Flame Strike and finish the round with casting Heal on Skulfish (It hurts it).

TIP:

You can learn Flame Strike from Ryu's Aura. In any fight, simply have Ryu Meditate into Aura and use Flame Strike while Ershin is on Guard to learn the attack.

Back at the Crash site, Nina gets reunited with Cray. After he's brought up to speed about what has happened since Nina left on her search for Sandflier parts, they decide to rest for the night. Unaware, Ryu's dreams take over.

Dreamland / Ryu's Dream

Armor

HP 580 XP 80
TYPE Machine
ZNY 55
ITEM 1 Raptor Claws
ITEM 2 Cuirass

ToxicFly

HP 100 XP 45
TYPE Insect
ZNY 15
ITEM 1 Twister
ITEM 2 Antidote

Gonghead

HP 550 XP 75
TYPE Beast
ZNY 50
ITEM 1 Dragon Scale
ITEM 2 Healing Herb

Objectives

Available Skill(s)

  • Chlorine
  • Wild Swing

Starting by coming up from an underground path into a basement; Nina, Cray and Ryu claim the place was just like in Ryu's dream. Once the entering scene is concluded, you may rest/save using the blue book over the table.

This dream is very straight forward and not a lot to do. You may learn Wild Swing from the Armor enemy and Chlorine from the ToxicFlies if you haven't already. Additionally, you may pick up the 2 Aurums found in this area and that are depicted on the map at the begining of this section.

TIP:

Gongheads are extremely resistant to Melee attacks. Magic attacks are highly recommended.

Picking up and the items and learning the new skills available, go ahead and move forward until the end of the dream.

Confused by what they had just dreamt, Nina and Cray discuss the events that took place. Ershin adds that what they had just witnessed was the power of Ryu's Dragonseye.

Being their only lead to find Elina, Cray joins the group to proceed on foot towards their next destinate.

Time to head to Kurok

Kurok

Mage Goo

HP 200 XP 12
TYPE Beast
ZNY 11
ITEM 1 Healing Herb
ITEM 2 Wisom Seed

Scorpion

HP 280 XP 20
TYPE Insect
ZNY 10
ITEM 1 Eye Drops
ITEM 2 Vitamin

Flue Goo

HP 320 XP 40
TYPE Beast
ZNY 16
ITEM 1 Healing Herb
ITEM 2 Vitamin

Red Cap

HP 300 XP 42
TYPE Beast
ZNY 25
ITEM 1 Glass Domino
ITEM 2 Waistcloth

Objectives

Available Skill(s)

  • Blind
  • Burn
  • Distracted
  • Command

Kurok is not a very eventful place, but it introduces you to the first Master available in the game. Meet Rwofl, the warrior mage

Rwolf

HP AP PWR DEF AGI WIS
- +1 -1 - - +1
WILL Haste: (Increase allies' agility)
Join Req None

Rewards: Based on how many hits performed in a Combo

  1. 5 hits - Eddy
  2. 10 hits - Plateau
  3. 15 hits - Magic Ball
  4. 20 hits - Flame Pillar

Rwolf is a master who becomes available after you agree with him, it would be useful to place Nina under his tutelage. Now just grab the Deep Diver in the only chest in this area and then move on forward as there is nothing else to do here.

Dam

Eye Goo

HP 150 XP 8
TYPE Beast
ZNY 6
ITEM 1 Croc Tear
ITEM 2 Healing Herb

Mage Goo

HP 200 XP 12
TYPE Beast
ZNY 11
ITEM 1 Healing Herb
ITEM 2 Wisom Seed

Cap

HP 170 XP 7
TYPE Beast
ZNY 8
ITEM 1 Berries
ITEM 2 Healing Herb

Flue Goo

HP 320 XP 40
TYPE Beast
ZNY 16
ITEM 1 Healing Herb
ITEM 2 Vitamin

Red Cap

HP 300 XP 42
TYPE Beast
ZNY 25
ITEM 1 Glass Domino
ITEM 2 Waistcloth

Puspool

HP 300 XP 60
TYPE Beast
ZNY 50
ITEM 1 Aurum
ITEM 2 Silver Top

Army Bat

HP 8 XP 30
TYPE Beast
ZNY 20
ITEM 1 Berries
ITEM 2 Nothing

Tadpole

HP 580 XP 55
TYPE Beast
ZNY 35
ITEM 1 Baby Frog
ITEM 2 Toad

You need to cross through this mining site. However, since the sluice gates are opened, they obstruct your path to continue.

To get started, you want to climb all the way down to the last level and talk to the foreman. He's instructed you to get the necessary key from Rhoppe (Guy walking around a floating tube). With the key at hand, walk your way to Engine #1 to get it running since it will lower the first water gate.

TIP:

While in the tunnels, you may encounter Tadpoles. It would be a good idea to learn Snooze from them at this point.

When the first water gate comes down, make your way to it and walk across to the next platform. Climb the ladder and grab the Short Word from within the chest at the top. Head to the other edge of the dam and collect the Swallow Eye x2 in the chest at the top level.

Climb your way down and make your way to Engine #2. A short mini-game will take place to get the engine started to lower the last water gate. Gate closed, don't go up yet. Instead, go outside and collect the Vitamin x2 sitting in the chest.

Finally, climb your way back and take the door at the top level following it to the lift. Activate it to go down and drop the bridge to cross the mud river. Approach the Foreman to return the key at which point a scene will take over. As soon as you have control over your group again, use latch the Foreman handed you to use the lift and go up to exit the area safely.

You will run into a "!" spot where a few short scenes will take place and introduce you to the Mud Dragon. There will be a bard who will offer to play you a few tunes. Pay the bard 10z repeatedly until it finally plays the Song of the Dragon for you to continue your journey.

Kyria

BeeTroop

HP 800 XP 120
TYPE Insect
ZNY 100
ITEM 1 Healing Herb
ITEM 2 BronzeShield*

????(Kyria chest)

HP 200 XP 100
TYPE Chest
ZNY 11
ITEM 1 Ice Punch
ITEM 2 Nothing

Available Skill(s)

  • Wild Swing

First off, go around the back of the first building and you will find a chest. When you try opening it, you will get ambushed by 3 chests. Start off by attacking the two on the sides. This will make the one in the middle aggressive and fight back. It's highly evasive, so attack with magic. A good combo to get the job done is Cray's Rock Blast plus Burn to cause Eruption. Defeating the center chest will gran you Ershin's Ice Punch.

Now head over to the Mayor's house and investigate the dog house. Again, you will get ambushed into another fight. This time, you will face a BeeTroop which gives you a chance to get a BronzeShield if you defeat it without breaking its shield. That said, stick to magic attacks (Eruption combo works well).

On to the next terasure. Go to the hole all the way near the slope to Passage to Synesta and fall in it. Collect the chest with the 400z and go to the ladder close to it. You will climb into the Mayor's house. Approach the parrot and talk to it.

This guy is a schemer. So when you are asked, always refuse to play with it. Answer as follows: "No time", "no", "no", "not really" in that order. This will grant you the parrot's information as to the whereabouts of the Mayor. Time to head over to Kyria Forest.

Kyria Forest

Cap

HP 170 XP 7
TYPE Beast
ZNY 8
ITEM 1 Berries
ITEM 2 Healing Herb

Flue Goo

HP 320 XP 40
TYPE Beast
ZNY 16
ITEM 1 Healing Herb
ITEM 2 Vitamin

Red Cap

HP 300 XP 42
TYPE Beast
ZNY 25
ITEM 1 Glass Domino
ITEM 2 Waistcloth

Fungoid

HP 420 XP 45
TYPE Plant
ZNY 25
ITEM 1 Healing Herb
ITEM 2 Panacea

Bandit

HP 500 XP 60
TYPE Humanoid
ZNY 80
ITEM 1 Moon Sword
ITEM 2 Healing Herb

Maman

HP 3500 XP 1500
TYPE Boss
ZNY 450
ITEM 1 Apple
ITEM 2 Flame Punch

Inside follow the only path until you reach an Apple tree. You may headbutt it as much as you'd like with Ershin for an unlimited supply of Apples (They restore 100 HP each). Now approach the man near by. After he's told you what he knows, collect the layed out items first before you try luring the boar with your apples. Follow the map above to collect them.

After you have the available items, place an apple on the Stump #1 as labeled in the map. Rush through the footprints left behind and take the Earth Ward from the chest you just found. On to the next.

Follow the same instructions with Stump #2 and get yourself a stash of Apple x8.

Now you are ready to go. Place an apple on Stump #3 and follow its tracks to the next area.

This area is pretty straight-forward. Only thing extra to do is to pick up a Wisdom Seed x1 pouch found around the 2nd waterfall.

The next area will place you into a boss fight. So make any preparations you may need to make you ready for it.

MAMAN

  • HP
  • 3,500
  • XP
  • 1,500
  • ZNY
  • 450z
  • ITEM 1
  • Apple
  • ITEM 2
  • Flame Punch

Maman can be a force to be reckoned with. His Body Press can deal quite a bit of damage. Additionally, Maman can use Rock Blast to cause some havoc to the entire front-line. Not to fear though, Start off by Meditating Ryu into Aura, boosting Cray with his Speed, and Nina protecting herself with Barrier. Now focus on chaining Ryu's Flame Strike with more Melee attacks in Combos until Maman goes down in no time.

Maman defeated and the Mayor safely rescued, head back to Kyria.

Watch the scene and a brief update in Fou-Lu's condition.

Back to Ryu and the gang. Ready to continue on with their journey, they head off to the Passage to Synesta (Not before Cray falls into one of the town's traps).

Part III: Missing Princess

Passage to Synesta

Zombie

HP 650 XP 17
TYPE Demon
ZNY 20
ITEM 1 Bandana
ITEM 2 Glass Domino

Puspool

HP 300 XP 60
TYPE Beast
ZNY 50
ITEM 1 Aurum
ITEM 2 Silver Top

Army Bat

HP 8 XP 30
TYPE Beast
ZNY 20
ITEM 1 Berries
ITEM 2 Nothing

Tadpole

HP 580 XP 55
TYPE Beast
ZNY 35
ITEM 1 Baby Frog
ITEM 2 Toad

Cadaver

HP 1000 XP 65
TYPE Demon
ZNY 32
ITEM 1 Chain Cap
ITEM 2 Rotten Meat

Objectives

Available Skill(s)

  • Feint
  • Feing Swing
  • Molasses
  • Snooze

Not much to do in here. Simply follow the map given to you above to collect the items in this area and to proceed to the next destination. To make things a lot easier, make sure Ershin is equipped with the Flame Punch as most of the enemies that occupy this area are suceptible to Fire.

Synesta

Items Shop

Item Cost
Healing Herb 20z
Antidote 12z
Jabbergrass 20z
Panacea 100z
Ammonia 250z
Wooden Rod 50z
Floater 20z

Weapons Shop

Item Cost
Scramasax 1200z
Magic Wand 800z
Steel Bat 1000z
Wasitcloth 320z
Chain Cap 600z
Brass Helm 90z
Glass Domino 220z
Soul Gem 1000z

Manillo Shop

Item Cost
N/A N/A

This place is far more complex than any of the cities you have visited previous.

Start off by entering the building right next to the well you climbed out from. You will learn that this building is an orphanage after you speak to the Nun in the room you have entered.

Exit the building and you will enter a scene. Talk to the tired out Nun and a mini-game will start after the kid she was chasing challenges you to a game of tag.

Chase him around a bit and notice his patterns. Once you do, keep in mind that the best chance to catch him is by cutting him off when he's turning cutting him short

Victorious in this tag challenge, return to the orphanage and watch the scene that follows. This leads on to another contest. Hide and Seek time!

Do not worry, below you will see a map with the location of each kid you must find.

Here are also some screenshots to make it even easier:

After finding Kid #6, head back to the orphanage and talk to the Nun. You will learn that there is still one kid missing. That's right, Chino is still hiding. You find out that he went into the Cellar. Go to its entrance.

As you probably noticed before, there's a guard who is preventing you passage into the cellar. Lucky for you, he's really thirsty. When you see the water lady come close to the guard, talk with her. This will make the guard approach her for a drink or two which grants you access to the Cellar.

Synesta Cellar

ToxicFly

HP 100 XP 45
TYPE Insect
ZNY 15
ITEM 1 Twister
ITEM 2 Antidote

Mouse

HP 380 XP 55
TYPE Beast
ZNY 25
ITEM 1 Ribs
ITEM 2 Fish-Head

Roach

HP 700 XP 70
TYPE Insect
ZNY 30
ITEM 1 Croc Tear
ITEM 2 Healing Herb

Objectives

Available Skill(s)

  • Snap
  • Chlorine

This place is pretty linear. Get the items pointed out on the map above as you proceed deep within the Cellar. Once you reach the room where you'll see Chino hiding in a cell. After you grab the Raptor claws in the adjacent cell, proceed to the next staircase that lead you to the floor above. You will see two similar cells like the ones where Chino is hiding below. Stand on the covered up hole with planks and that will put you right in the same cell with Chino. Talk to him and you will all be taken back to the orphanage.

As promised, Chino will reveal what he knows about pricess Elina. He tells you that Marlok had contact with her while she was in Synesta. Head over to Warlok's house (Guarded by a big muscular man).

Try talking with the guard. Soon you notice he is a bit hot-headed and engages you and your group in combat.

Kahn

  • HP
  • 3,000
  • XP
  • 1,000
  • ZNY
  • 0z
  • ITEM 1
  • Ginseng
  • ITEM 2
  • Nothing

Don't let his muscular fool you. Though he's fast and decently strong, he can be defeated easily. However, before you do so, make sure you learn Focus from him. To bring him down, my first suggestion is to Meditate Ryu into Aura while you use Slow and Molasses on him to bring his speed down. Follow by combining Flame Strike to any other Melee attacks that Cray/Ershin may know (Wild Shot, Wild Swing, etc). That should bring Kahn down in no time.

Upon his defeat, there will be a scene. After discussing some matters with Marlok, he sends you off on an errand for him. Find a thief who's allegedly stolen some goods from him.

Leave town and proceed to the Hideout. Somewhere in between Synesta and the Hideout, you will find a (?) spot. Check it out.

You will discover this is an oasis and there's a man with a large pouch resting near the water. When talking with him, Cray mentions Marlok, spooked by the name he immediately runs away.

Go after him to the Hideout.

Hideout

Mouse

HP 380 XP 55
TYPE Insect
ZNY 25
ITEM 1 Ribs
ITEM 2 Beast

Rat

HP 100 XP 250
TYPE Insect
ZNY 200
ITEM 1 Berries
ITEM 2 Beast

Items

  • None

Objectives

Available Skill(s)

  • Snap
  • Chlorine

This cave isn't very large. You will find a couple of barrels on the far left side of the cave. You can use these to block the way. When you get near the "thief" he will start another mini-game. Very similar to playing Tag with Chino, except you have to corner him instead.

He explains his entire dilemma when he's caught. Cray decides to leave him alone after hearing his story.

TIP:

Go back into the cave to unlock Stoll as a master. Make sure you use up most if not all of your zenny before you do since he will ask for all the money you hold at the time as a requirement to make any of you his apprentice.

Stoll

HP AP PWR DEF AGI WIS
- - - - +1 -
WILL Filch (Steal first-time items from enemies)
Join Req Give him all the money you have

Rewards: Based on how many different items are in your inventory

  1. 80 - Steal
  2. 120 - Coward's Way

Upset with the results of the errand, Marlok sends Cray and the others on another endeavor for him. You are to go to the Sandflier Wharf for further instructions on what he needs done.

Sandfliers Wharf

Roach

HP 700 XP 70
TYPE Insect
ZNY 30
ITEM 1 Croc Tear
ITEM 2 Healing Herb

Items

  • None

Available Skill(s)

  • None

This area is mainly to make you play two(2) mini-games. To start off, you have to organize the storage room by moving the barrels and jars to their respective places while removing any old/broken down barrels you will find.

When finished, you will accumulate a total of 1,800 points plus any Bonus points you acquire from how fast you complete the task:

Overview

  • 0:00-2:00 - 1,500 pts
  • 2:00-3:00 - 1,000 pts
  • 3:00-4:00 - 500 pts
  • 5:00+ - 0 pts

Storage clean and organized, your next task is at hand. You are to load the Sandflier with its cargo using the Crane.

Read the instructions carefully. Let the crane steady itself a bit before launching it down to pick-up/drop cargo. Drop the boxes in the highlighted squares for added points. Lastly, you only have 3:00 so make them count. Specially since you will get 100 pts for every second left on the clock as a Bonus:

Overview

  • 30" to 39" - 500 pts
  • 40" to 49" - 1,000 pts
  • 50" to 54" - 2,000 pts
  • 55" to 60" - 3,000 pts

Once the Sandflier has been loaded and ready to go, Marlok makes his appearance along with Nina. You will get rewarded accordingly to your performance in both mini-games.

Rewards

  • Straw
  • Spoon
  • Fork

After the scene at the wharf ends, we go back to Fou-Lu.

Bunyan's Hut

Snapfly

HP 3400 XP 1300
TYPE Insect
ZNY 800
ITEM 1 Firecracker
ITEM 2 Flamethrower

Khafu

HP 20000 XP 22000
TYPE Boss
ZNY 5800
ITEM 1 Fire Ward
ITEM 2 Ambrosia

Items

Objectives

Available Skill(s)

  • Snap
  • Chlorine

Leave the hut and go behind it to grab a chest with Protein x2 then go all the way down to the next area.

Keep going until you are blocked off by Yohm and his soldiers once again. A dialogue will take place between Fou-Lu and Yohm which will be followed by a boss fight.

Khafu

  • HP
  • 20,000
  • XP
  • 22,000
  • ZNY
  • 5800z
  • ITEM 1
  • Fire Ward
  • ITEM 2
  • Ambrosia

This bird is quite more powerful than what it looks. Its EldrichFlame is quite formidable multi-striking its target. Additionally, it absorbs Fire-Based attacks and as if it wasn't enough, it is capable of casting Firewind (Wind+Fire Magic). However, Lets not forget Fou-Lu is a god. Meditate into Astral and strike Khafu repeatedly with Frost Strike until it has been defeated.

Kyoin

Items Shop

Item Cost
Healing Herb 20z
Vitamin 100z
Antidote 12z
Jabbergrass 20z
Panacea 100z
Ammonia 250z
Molotov 100z
Floater 20z

Weapons Shop

Item Cost
Scramasax 1200z
Magic Wand 800z
Steel Bat 1000z
Wasitcloth 320z
Chain Cap 600z
Crepe Cape 730z
Glass Domino 220z
Soul Gem 1000z

Manillo Shop

Item Cost
N/A N/A

Causeway Temple: Levant Side

Gonghead

HP 550 XP 75
TYPE Beast
ZNY 50
ITEM 1 Dragon Scale
ITEM 2 Healing Herb

Bandit

HP 500 XP 60
TYPE Humanoid
ZNY 80
ITEM 1 Moon Sword
ITEM 2 Healing Herb

Mouse

HP 380 XP 55
TYPE Beast
ZNY 25
ITEM 1 Ribs
ITEM 2 Fish-Head

Objectives

Available Skill(s)

  • Snap

Ymechaf

  • HP
  • 6,000
  • XP
  • 2000
  • ZNY
  • 0z
  • ITEM 1
  • Aurum
  • ITEM 2
  • Ice Punch

Best course of tactic is perfom magic combos to make it lose its balance and unleash your strongest Melee attack (Preferably unleash a Focus(ed) character with a Melee attack). Rinse and repeat until Ymechaf falls.

Leaving a defeated Ymechaf behind, Ryu and his friends rush through the portal and find themselves at the Causway Temple on the Astana side.

Causeway Temple: Astana Side

Armor

HP 580 XP 80
TYPE Machine
ZNY 55
ITEM 1 Raptor Claws
ITEM 2 Cuirass

Gonghead

HP 550 XP 75
TYPE Beast
ZNY 50
ITEM 1 Dragon Scale
ITEM 2 Healing Herb

Objectives

Available Skill(s)

  • Wild Swing

Nothing eventful takes place on this side of the portal. All there is to do is to collect the items contained in 2 chests (Locations show on the map above) and leave the Causeway.

Next stop. Astana!

Astana

Items Shop

Item Cost
Healing Herb 20z
Vitamin 100z
Antidote 12z
Jabbergrass 20z
Panacea 100z
Ammonia 250z

Weapons Shop

Item Cost
Cuirass 840z
Crepe Cape 730z
Glass Domino 450z
Faceguard 450z
Aura Ring 500z
Life Sandals 500z
Talisman 300z
Soul Gem 1000z

Manillo Shop

Item Cost
N/A N/A

Only one thing to do here. Talk to the residents to gather information about the aqueduct. Once you have the information and any equipment you may want from the shops in this city, head over to the aqueduct.

Aqueduct

Eye Goo

HP 150 XP 8
TYPE Beast
ZNY 6
ITEM 1 Croc Tear
ITEM 2 Healing Herb

Mage Goo

HP 200 XP 12
TYPE Beast
ZNY 11
ITEM 1 Healing Herb
ITEM 2 Wisom Seed

Armor

HP 580 XP 80
TYPE Machine
ZNY 55
ITEM 1 Raptor Claws
ITEM 2 Cuirass

ToxicFly

HP 100 XP 45
TYPE Insect
ZNY 15
ITEM 1 Twister
ITEM 2 Antidote

Gonghead

HP 550 XP 75
TYPE Beast
ZNY 50
ITEM 1 Dragon Scale
ITEM 2 Healing Herb

GooCount

HP 800 XP 50
TYPE Beast
ZNY 30
ITEM 1 Apple
ITEM 2 Ginseng

Available Skill(s)

  • Icicle
  • Burn
  • Wild Swing
  • Chlorine

Collect the Ginseng x1 from the first chest you can find. Then climb all the way up and talk to the lift operator to allow you use it to go down to the planks. Head over to collect the chest that has 500z waiting for you. Then climb all the way up and enter the hatch opening that will take you to very familiar place.

Once inside the same place Ryu dreamed about. Everything is still the same. Same foes and same locations to find items. Only difference this time is the items available to be picked up.

Proceed exactly as you did in the dream until you reach the next scene leading to the conclusion of Chapter I.

Next Chapter >